Catalog

Experience Design (formerly Graphic Design) (BDes)

Behnoush McKay, MFA

Chair

Accreditation

WSCUC | Senior College and University Commission

Introduction

Woodbury University offers a four-year Bachelor of Design in Experience Design. The Bachelor of Design degree in Experience Design is a multi-disciplinary design approach that prioritizes human-centric environments (digital & physical) supportive of positive experiences and enhancing user’s well-being. It uses communicative, emotional, and behavioral research methods connecting communications, products, services, environments, and systems to solve complex problems for positive outcomes. This approach to design values human experiences above other factors such as utility, aesthetics, and economy. The goal of this curriculum is to motivate and empower learners to take informed decisions and actions at the individual, community, and global levels.

Students engage in active learning by participating in discussions and critical analysis of course topics. Their investigations explore visual communication in both theory and practice, civic engagement through cultural understanding, environmental and ecological problem-solving, and global social and political issues. These explorations are informed by Pluriversal Design which values diverse cultural perspectives and knowledge systems and challenges the assumption of a single, universal way of designing by recognizing multiple, equally valid ways of knowing and being. It promotes ethical collaboration with communities, emphasizing respect, inclusivity, and shared expertise in the development of meaningful, context-sensitive solutions.

Small class size allows individual attention from the faculty and advances the student’s learning experience. Students learn through research, sequential development, the study of current visual communication topics, projects that simulate professional practice, and individual and class critiques. This pedagogy involves levels of competency including introduction, development, experimental practices, and professional application. Courses are taught by design educators and industry professionals.

Woodbury’s location in the hub of Southern California’s entertainment and advertising industries provides students with unique fieldtrip, internship, and field experience opportunities. Career opportunities include positions as graphic designers, interactive and web designers, art directors, and creative directors, as well as positions in marketing and corporate communications.

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Mission

Designers no longer exclusively design things. They design experiences, interactions, and lifestyles—they define culture. The Bachelor of Design program will prepare students to become “lifestyle and experience designers”—designing innovative user/consumer products, experiences, brands, and lifestyle relevant solutions. It is a contemporary academic approach that integrates design thinking, making, processes, and methodologies with technology and entrepreneurship. Graduates will become unique, creatively charged, practice-ready professionals concerned with how we communicate to consumers and to each other, the products we use and interact with, and the perception and interaction among people, objects and ideas.

Working within collaborative educational environments that mirrors the profession, students will understand how design can be used to communicate meaningful messages, craft functional and beautiful objects, create compelling experiences, influence behavior, and make our interactions more efficient and our communities more livable. Students will develop a perspective that is broad and powerful, learn to implement design strategies for more competitive and productive commercial and social enterprises, and understand how design can drive business decisions and entrepreneurial efforts. Graduates will be prepared via mastery of the analytical, conceptual, creative, strategic, and technical skills required to advance the practice of design and contribute responsibly to the global community.

Internship/Career Experience

Prior to graduation, students must complete 120 hours of internship or career experience at a local design studio, advertising agency, entertainment studio, or publishing or marketing company. The internship or career experience must be accomplished in the junior or senior year and approved by the department chair. Woodbury’s Career Development Office offers a variety of programs, services, and resources to assist students in exploring careers and securing internships. The staff works with students one-on-one to develop successful internship search strategies in order to help students connect with employers through internship postings, résumé collections, on- and off-campus interview opportunities, alumni connections, and employer outreach in the United States.

Lecture Series

Students are required to attend lectures by professional designers each term. Industry professionals from both national and international arenas have spoken at Woodbury on various design topics including typography, logo development, entertainment media, motion graphics, information graphics, environmental graphics, and print.

Professional Affiliations

The Woodbury University Graphic Design program is affiliated with AIGA, the professional association for design, whose mission is to advance design as a professional craft, strategic tool, and vital cultural force. Students, with a faculty sponsor, run the Woodbury University AIGA student group. Officers are elected from the student body each year to plan local networking and fundraising events for the group. Students participate in the local Los Angeles chapter events, including studio tours, guest speakers, scholarship competitions, exhibitions, conferences, and portfolio review events. They also network with industry professionals and students from other AIGA- affiliated schools and participate in special projects sponsored by local design studios.

Student Work

The University reserves the right to retain student work for archival, exhibition, and promotional purposes, including print and web formats.

Computer Requirements

Students are responsible for email and ISP accounts; student-owned computers used on campus should have a network and/or wireless card for access to the University’s Wi-Fi network. The Department requires a laptop computer, the use of which is mandatory beginning with the second year. However, it is strongly recommended for first-semester studio courses as well. The system must be compatible with existing on-campus computer labs.

Program Learning Outcomes

Upon completion of this program, students will:

1. Demonstrate competence with principles of visual organization, including the ability to work with visual elements in two and three dimensions, color theory and its applications, and drawing, and      present work that demonstrates perceptual acuity, conceptual understanding, and technical facility at a professional entry level in communication and product design.

2. Demonstrate familiarity with the historical achievements, current major issues, processes, and directions in communication and product design, and be able to analyze works of art/design from        both Western and non-Western cultures perceptively and to evaluate them critically.

3. Have exhibited their work and participate in critiques and discussions of their work and the work of others.

4. Demonstrate an understanding of the common elements and vocabulary of design and of the interaction of these elements, and be able to employ this knowledge in analysis, including the              ability to place works of art/design in historical, cultural, and stylistic contexts.

5. Understand how design theories, principles, and processes have evolved through history and possess an ability to use this knowledge to address various types of contemporary problems.

6. Demonstrate the ability to develop creative approaches and strategies for planning, producing, and disseminating various design solutions, including constructing narratives and scenarios                describing user experiences.

7. Possess fluency in the use of the formal vocabulary and concepts of design in response to design problems, understand and apply critical theory and semiotics in defining and solving design          problems, and be able to develop informed considerations of the spatial, temporal, and kinesthetic relationships among form, meaning, and behavior in design solutions.

8. Understand how artifacts, designed experiences and communications are created and made, what makes them valuable, how they are realized and distributed, and how they are related to              environmental and societal issues and responsible design.

9. Effectively create user experiences and design solutions using typography, images, diagrams, motion, sequencing, color, and other such elements with an understanding of human factors,              applied ergonomics, contextual inquiry, user preference studies, and usability assessments.

10. Effectively utilize basic research and analysis – including using databases, asking questions, observing users, developing prototypes, interpreting findings practically – combined with                        quantitative and qualitative findings regarding people and contexts to support design decisions.

11. Demonstrate collaborative skills and the ability to work effectively in interdisciplinary or multidisciplinary teams to solve complex problems.

12. Use technology in multiple ways, including the functional capability to shape and create technological tools and systems to address design problems, and recognize and analyze the social,              cultural, and economic implications of technology on message creation, production, and human behavior.

13. Demonstrate functional knowledge of professional design practices and processes including professional and ethical behaviors and intellectual property issues such as patents, trademarks,            and copyrights; basic business practices; entrepreneurship and marketing; manufacturing; and ecological and social responsibility.

14. Have had opportunities for work experiences, internships, and collaborative programs with professional and industry groups.

Fundamental Curricular Currency

To maintain fundamental curricular currency, professional undergraduate programs in design are expected to prepare students to understand and work with the following:

Context. The role of the designer is not only to achieve the goodness of fit between form and context, but also to determine how much of the surrounding context will be considered as a specific design problem is addressed and solved. Basic competence in both framing and solving design problems is essential for graduates. In all design specializations, this competence includes knowledge of and ability to address the following:

1. Usefulness. The value of communication, objects, environments, or services to persons and society.

2. Usability. The cognitive or physical ease, efficiency, and satisfaction of people as they learn and use communication, objects, products, environments, systems, or services.

3. Desirability. The perceived emotional, social, or cultural benefits of communication, objects, products, environments, systems, or services.

4. Sustainability. The consequences of design in interdependent systems, lifespan of designed objects, and use and disposal of resources.

5. Feasibility. The technological ability to produce and/or disseminate and/or distribute

communication, objects, environments, or services.

6. Viability. The economic potential and consequences.

Complexity. The context for design problem solving is increasingly complex and design activity is typically nested within a web of interconnected systems. Basic understanding of how such complexity is addressed and expressed in design practice is essential. Competencies include familiarity with:

1. Transdisciplinary/Interdisciplinary collaboration. Basic understanding of the nature, content, and process of trans/interdisciplinary work, including experiences working in transdisciplinary teams toward the solution of design problems.

2. Designing at the level of systems. Basic knowledge of means for considering, evaluating, and anticipating the consequences of design action in a variety of systems, even when working at the level of products and components.

3. Geographic dispersal of effort. Basic understanding of the management and labor structures and issues associated with the design, production, dissemination, and distribution of communication, goods, and services in the global context.

4. Issues of lifespan and sustainability. Ability to justify the use of resources and identify long-term consequences of design action in their solutions to problems.

Designing for and with People. Contemporary design practice addresses varying levels of

responsibility between designers and users. For example, control for design decisions can shift proportionally from project to project and purpose to purpose. Knowledge and skills to understand and begin to work in this environment are essential. Competencies include the ability to:

1. Choose and apply research and other methods for understanding various users’ wants, needs, and patterns of behavior.

2. Recognize social, cultural, ability, and perspective differences on scales ranging from individual to global.

3. Consider and evaluate strategies for addressing or resolving competing values in the p

processes.

Technology. A rapidly evolving technological context presents both challenges and opportunities for design education. Competencies include the ability to:

1. Functional understanding of how to continue learning technology, recognizing that

technological change is constant.

2. Ability to conduct critical evaluations of different technologies in specific design problem contexts, including the placement of technical issues in the service of human-centered priorities and matching relationships between technologies and the people expected to use them.

3. Functional capability to shape and create technological tools and systems to address design problems and further design goals.

4. Ability to recognize and analyze the social, cultural, and economic implications of technology on message creation and production and on human behavior, and to incorporate results into design decisions.

Research. Research is an integral component in designing for and with people in a context that encompasses complexity and technology. Research sensibilities and comprehensive capabilities are gained through study and practice over a lifetime. At the undergraduate professional degree level, basic understanding of research methods, and the ability to read and use findings in studio projects are essential. This competence includes basic knowledge and skills to develop research-supported design decisions for specific circumstances that address:

1. What people want and need.

2. What is needed that does not exist.

3. How people learn and know.

4. What particular contexts demand.

5. How things get planned, produced, and distributed.

6. The effects of design action on people, communities, the environment, and the future.

7. Tools, theories, and methods for exploring these issues.

Assessment Process

Portfolio Requirements: Freshman Students

All incoming freshmen are required to submit a portfolio that demonstrates their artistic perspective, skills, and interests. This helps faculty better understand how to support each student in achieving their academic and professional goals. Applicants should include a short description of each work, along with project specifications.

Portfolio Requirements: Transfer Students

Transfer students are required to submit a digital portfolio conveying the range of work completed in earlier programs. Submissions should demonstrate the applicant’s artistic perspective and range of technical and digital skills. Transfer credits for Experience Design courses that were not part of an articulation agreement with your previous institution will be awarded based on a portfolio evaluation.

Required for evaluation of non-articulation agreement courses:

· Three major art and design projects from each studio course you wish to transfer (2–3 minimum)

· Description of each project, including project specifications and/or requirements

· Course title and number

· Name of institution where course was taken

Formative Assessment Experiences

Progress Portfolio Review—At the end of the sophomore year, students are required to submit a comprehensive portfolio showcasing their work from each major design studio. The portfolio should demonstrate adequate development of knowledge and skills in Experience Design, as well as the ability to integrate that cumulative knowledge into original, creative, and meaningful visual communication. Portfolios are reviewed by a panel composed of design faculty members and the department chair. BDES 203 Experience Design Studio 3 is a corequisite for the Progress Portfolio. Students who do not pass the Progress Portfolio must follow the review committee’s recommendations for remediation and resubmit their portfolio for evaluation.

Summative Assessment Experiences

Capstone Courses— To demonstrate the required professional and design competencies before graduation, students must successfully complete BDES 492 Degree Project and BDES 493 Portfolio and Professional Practices. BDES 492 serves as the program’s capstone project, providing students with the opportunity to develop and complete a design project that reflects their ability to synthesize the knowledge and experience gained throughout their studies. Students are expected to apply theoretical research to a self-initiated graphic design project, producing a rigorous, well-resolved body of work that exemplifies a high level of critical thinking, technical skill, and craftsmanship.

Results of Learning— Both studio and lecture courses require students to produce design projects aligned with the specific learning outcomes of each course. At the end of each term, student work is reviewed by industry professionals and department faculty. In addition, evidence of learning is assessed through the Progress Portfolio at the end of the second year. These portfolios must include project samples from all completed studio courses.

During their senior year, students develop professional portfolios, which are also reviewed by industry professionals and assessed by faculty members and the Experience Design Advisory Board. Student self-assessment is an essential component of both the Progress and Senior Portfolio processes, as well as the internship experience.

Program Specific Academic Standards

Below-average work is not acceptable in a professional degree program. A minimum grade of “C” is required in all design studio courses to advance in the studio sequence. Any student who receives a grade below “C” must successfully repeat that studio course before enrolling in the next one. Additionally, students are not permitted to enroll in more than 12 studio units in a single semester.

 

 

 

 

 

 

Curriculum Summary

 PROGRAM MAJOR CURRICULUM SEQUENCE

Unit Type    Number of Units (U)

Major

79

General Education/Integrative Learning

38

Unrestricted Electives

3

Work Experience

0

Minimum Total Units Required (120 units recommended)

120

 

Sequence of Courses Major Worksheet

First Year | Fall Semester

COURSE NO.

COURSE TITLE

UNITS

UNIT TYPE

S/L

BEGINNING DRAWING

3

M

S

DESIGN AND COMPOSITION

3

M

S

BDES 101

DIGITAL PRACTICES + TECHNIQUES 1

3

M

S

INDS 1XX

Interdisciplinary Core Elective

3

GE

L

First-Year Academic Writing

3

GE

L

 

TOTAL UNITS

15

First Year | Spring Semester

COURSE NO.

COURSE TITLE

UNITS

UNIT TYPE

S/L

DIGITAL PRACTICES + TECHNIQUES 2

3

M

S

THREE-DIMENSIONAL DESIGN

3

M

S

BDES 104

FABRICATION STUDIO (8-WEEKS)

CAMERA STUDIO (8-WEEKS)

1

1

M

M

S

S

ARTH 2XX

ARTH 204 History of Contemporary Art or ARTH 205 History of Modern Art

3

M

L

Public Speaking

3

GE

L

LSCI 1XX

Information Theory Elective

1

GE

L

 

TOTAL UNITS

15

Second Year | Fall Semester

COURSE NO.

COURSE TITLE

UNITS

UNIT TYPE

S/L

BDES 201

EXPERIENCE DESIGN STUDIO 1

4

M

S

BDES 202

EXPERIENCE DESIGN STUDIO 2

4

M

S

BDES 299

DESIGN SYMPOSIA 1

1

M

L

BDES 209

HISTORY OF DESIGN 1

3

M

L

 

UNRESTRICTED ELEC (Rec: MRKT course)

3

GE

L

 

TOTAL UNITS

15

Second Year | Spring Semester

COURSE NO.

COURSE TITLE

UNITS

UNIT TYPE

S/L

EXPERIENCE DESIGN STUDIO 3

4

M

S

EXPERIENCE DESIGN STUDIO 4

4

M

S

BDES 205

EXPERIENCE DESIGN STUDIO 5

4

M

S

BDES 210

HISTORY OF DESIGN 2

3

M

L

PSYC XXX

3

GE

L

 

TOTAL UNITS

18

 

Third Year | Fall Semester

COURSE NO.

COURSE TITLE

UNITS

UNIT TYPE

S/L

EXPERIENCE DESIGN STUDIO 6

4

M

S

BDES 307

EXPERIENCE DESIGN STUDIO 7

4

M

S

BDES 399

DESIGN SYMPOSIA 2

1

M

L

Advanced Academic Writing

3

GE

L

Environmental Studies

3

GE

L

 

TOTAL UNITS

15

Third Year | Spring Semester

COURSE NO.

COURSE TITLE

UNITS

UNIT TYPE

S/L

EXPERIENCE DESIGN STUDIO 8

4

M

S

BDES 309

EXPERIENCE DESIGN STUDIO 9

4

M

S

CAREER

Work Experience/Internship

0

M

X

MATH 2XX

Math Elective

3

GE

L

INDS 3XX

UD Interdisciplinary Elective

3

GE

L

 

TOTAL UNITS

14

Fourth Year | Fall Semester

COURSE NO.

COURSE TITLE

UNITS

UNIT TYPE

S/L

BDES 491

BDES DEGREE PROJECT RESEARCH

2

M

S

BDES 492

BDES DEGREE PROJECT

2

M

S

EXPERIENCE DESIGN STUDIO 10

4

M

S

EXPERIENCE DESIGN STUDIO 11

4

M

S

BDES 499

DESIGN SYMPOSIA 3

1

M

L

 

PSYC 3XX Psychology or
MDST 3XX Media Studies Elective

3

GE

L

 

TOTAL UNITS

16

Fourth Year | Spring Semester

COURSE NO.

COURSE TITLE

UNITS

UNIT TYPE

S/L

BDES 412

EXPERIENCE DESIGN STUDIO 12

4

M

S

BDES 493

PORTFOLIO + PROFESSIONAL PRACTICES

2

M

S

 

HUMANITIES ELECTIVE

3

GE

L

 

Natural Science w/Lab Elective

3

GE

L

 

TOTAL UNITS

12

Program Major Curriculum

Unit Type (UT) Number of Units (U)
Major (MA) 79
General Education (GE) 38
Unrestricted Electives (UE) 3
Work Experience (WE) 0
Minimum Total Units Required 120

Suggested Sequence of Courses

First Year

Fall Semester

Total Credit Hours:15

Type:

FOUN 101, FOUN 102, and BDES 101: MA. INDS 1XX,GE

WRIT 113: GE.

Spring Semester

FOUN 102Design and Composition

3

GDES 116Typography 1

3

GDES 220Advanced Digital Techniques

3

GDES 260History of Graphic Design

3

PSYC 150General Psychology

3

LSCI ___
Information Sources

1

Total Credit Hours:16

Type:

BDES 102 MA, FOUN 110MA , BDES 103 MA BDES 104 MA, ARTH 2XX, MDST 120 GE, 

and LSCI (Information Sources): GE.

Second Year

Fall Semester

GDES 240Photography 1

3

GDES 207Digital Media

3

GDES 216Typography 2

3

GDES 256Interaction Design 1

3

MDST 120Public Speaking

3

Total Credit Hours:15

Type:

BDES 201,  BDES 202, BDES 299, BDES 209 MA.

Unrestricted Elective ( Rec. MRKT).

Spring Semester

Total Credit Hours:18

Type:

BDES 203,BDES 204,BDES 205,BDES 210,MA,  PSYC XXX( 150 or 200)

Third Year

Fall Semester

Total Credit Hours:15

Type:

BDES 306,BDES 307, BDES 399 MA, WRIT 313 GE,

ENVT 220 GE.

Spring Semester

Total Credit Hours:14

Type:

BDES 308, BDES 309 MA, CAREER  Work Experience/ Internship, Math 2XX GE  

and  INDS 3XX (Upper Division Interdisciplinary Elective): GE.

.

Fourth Year

Fall Semester

Total Credit Hours:16

Type:

BDES 491, BDES 492, BDES 410,BDES 411, BDES 499 MA:

PSYC 3XX (Upper Division Psychology Elective) or, MDST 3XX (Upper Division Media Studies Elective): GE

Spring Semester

Total Credit Hours:12

Type:

BDES 412,  BDES 493,: MA, Humanities Elective, Natural Science with Lab Elective: GE

Program Minor Curriculum

Program Minor Curriculum Graphic Design offers two minor options. One option is for Architecture and students in BFA programs. The other option is for students who are not majoring in design programs. Students in either minor track must complete 15 units from the courses listed below