GAME 112 GameDesign Documentation
The life of a video game design project from initial conceptualization to the final written production specification. We will trace the creation of an initial game idea through a High Concept and "pitch" phase to the writing of a Game Design Document (a.k.a. GDD).. We will explore the purpose of design documentation, its maintenance, and its use in professional software development. Techniques for version control, the handling of design artifacts and redundant data will be practiced. Students will develop a GDDs of their original concepts and prepare them for industry-style presentations. Lecture. Prerequisites: WRIT 113, First-Year Academic Writing; GAME 101, Game Design Fundamentals