GAME 304 Sound Synthesis and Design for Games
A hands-on study of the scientific, psychological, and transcendental qualities of sound, and its effective use in the arts. With an emphasis on applied practice, topics include synthetic vs. real-world sound, psychoacoustics, the overtone series of periodic waveforms, harmonic analysis and timbre, composite sound effects, additive and subtractive synthesis, plus digitally modeling and altering the acoustic behavior of traditional musical instruments. Students will develop and define their personal sound design philosophy, and use advanced sound synthesis software to create original soundscapes and effects for use in their interactive media projects. Prerequisites: GAME 112, Game Design Documentation, GAME 221, Game Prototyping.