GAME 205 Game Engine Technique
The course's focus is on the practical use of the engine tools learned in GAME 114, Game Engine Fundamentals, and their application to the common processes encountered over the course of commercial video game development. Guided, intensive exercises task students with devising creative implementations of topics that include: conceiving, designing, and balancing a combat system; creating real-time animation using motion capture data; developing a polished cutscene with procedural camera control software; taking a level design from paper layout through to a polished scene using professional world-building tools; and developing specialized artificial intelligence
modules for use in their games. Students develop
these techniques as solo projects, implementing a
unique world construct of their original designs. Each
exercise builds upon the previous ones, culminating
in a complete, playable and unique game concept
realized by the end of the course