GAME 211 Game Level Design
The study and practice of composing 2D and 3D digital play environments. Students will break down components of select commercial game levels and evaluate their designs in terms of effective and ineffective constructs. Studio projects involve the creation of game levels that include top-down, platformer, horizontal/vertical scrollers, and first/third person formats. Student-created levels will be play-tested in class and the success of their design intent will be assessed. Studio. Prerequisite: GAME 112, Game Design Documentation; GAME 114, Introduction to Game Engines.