Catalog

GAME 237 Materials, Lighting and Rendering

The study of virtual light, texturing, and performance considerations. Students will explore game project development from initial concept to final production employing simulated lighting techniques to convey the desired mood and ambiance of a scene. Further study of function integrity, composition, and 3D camera properties such as depth of field, custom material channels, and specialized textures with special attention to rendering performance considerations. Continued level of detail exercises will develop vertex coloring and texture baking-techniques, ambient occlusion, global illumination, light exclusivity, shadow quality, image budgets, and advanced lighting systems and rendering techniques. Studio. Prerequisite: GAME 140, Environmental Design and Modeling

Credits

3

Prerequisite

GAME 140