Catalog

GAME 240 Networked Game Development

Students will design, code, and test a simultaneous multiuser game project that operates over a Local Area Network (LAN). Using newly developed network API's and associated software, student game designers will tackle and solve the new set of problems posed by the implementation of real-time, networked gameplay. Project proposals will include detailed documentation outlining the scope, nature, risk areas, and contrasting techniques that address the differences between networked and local gameplay. Prerequisite: GAME 221, Game Prototyping

Credits

3

Prerequisite

GAME 221