Catalog

Game Art and Design (BFA)

Paul Smith, MA

Interim Chair

Accreditation

National Association of School of Art and Design (NASAD)

Woodbury University offers a four-year Bachelor of Fine Arts degree in Game Art & Design. The program provides graduates with a solid understanding and practice of the expertise required to enter the computer game industry. The curriculum provides students with a thorough comprehension of the production process through critical and creative thinking, theoretical and historical study, and conceptual and experimental exploration.

The incredible growth and sheer expressive power of computer and video games have made them an important and influential part of the cultural landscape. Rapid advancement of technology requires continuous development of new skills for designers and artists. A generation of young gamers raised on earlier video games are now the designers and creators of today’s games. Young artists and designers—who are now students—will grow into the field’s innovators and emerge as the creators of tomorrow’s games, but it doesn’t end there. The technology, skills, and techniques of game art and game design have advanced into new areas that promote learning, encourage health and exercise, assist corporations and the military in recruiting and training, and create new medical therapies.

The Game Art & Design BFA connects art, animation, computer hardware and software, story development, and the many facets of game design. Students may choose from two emphases: Game Art, focusing on two- and three-dimensional character design, environmental design, and animation; or Game Design, focusing on elements such as game concept ideation, play mechanics, computer programming, story development, game system navigation, user interfacing, scoring systems, and rapid prototyping.

As one of the many vibrant programs in the School of Media, Culture & Design, Game Art & Design integrates communications and psychology into the general education curriculum through the study of visual communications, media culture, consumer behavior, and media psychology. Woodbury University’s location at the heart of Southern California’s entertainment industries provides students with unique field trip, internship, field experience, and employment opportunities.

Mission

Game Art & Design merges creative vision, story, art, sound, animation, play mechanics, and computing in the development of immersive game experiences. Through original interactive projects, each student develops an individual creative voice while collaborating in an authentic production environment. We provide students with the knowledge and skills they need to excel and meet the challenges of this industry’s rapidly changing production and distribution technologies.

Additional Learning Opportunities

Career Experience

Prior to graduation, students must complete 120 hours of internship or career experience at a local game development studio, web design company, digital art studio, narrative design enterprise, technical art studio, or companies that develop interactive media. The career experience is usually accomplished in the junior or senior year and approved by the department chair.

Woodbury’s Career Development Office offers a variety of programs, services, and resources to assist students in exploring careers and securing work experience internships. The staff works with students one-on-one to develop successful search strategies in order to help students connect with employers through internship postings, résumé collections, on- and off- campus interview opportunities, alumni connections, and employer outreach in the United States.

Technology and Computer Requirements

Game Art & Design requires third- and fourth-year students to have laptop computers and recommends the same for first- and second-year students. Students may choose either Apple or PC/Windows laptops based on needs and individual budgets. Game Art & Design courses and faculty members use both Mac and PC computers. Students’ computers and software must be compatible with existing on- campus computer labs. Teaching labs are equipped with all software used in the Game Art & Design program.

Questions may be directed to the department chair and/or faculty regarding specific project needs or current hardware/software requirements.

Program Learning Outcomes

Program Learning Outcomes

Students who graduate from Woodbury’s Game Art & Design program will achieve these learning outcomes:

  • Interactive Media: Knowledge of concepts related to the visual, spatial, sound, motion, interactive, and temporal elements and features of digital technology and of the principles for their use in the creation and application of interactive digital media.
  • Digital Technologies: An understanding of characteristics and capabilities of particular hardware and software game technologies with regard to expressive, functional, strategic, and narrative applications.
  • Strategy And Planning: Awareness of the most useful, effective, and desirable processes in the development and coordination of digitally based art and design strategies. Development of the ability to work in teams, organize collaboration among people of different disciplines, and demonstrate proficiency in both verbal and visual presentation.
  • History And Theory: Knowledge of associated history, theory, and criticism with respect to areas such as film, video, technology, and digital art and design.
  • Professional Practice: Understanding of structure and professional practices of the video game and interactive media industries.
  • Design Communication: Development of an industry-style work portfolio to highlight the individual student’s particular strengths.

Assessment Process

Formative Assessment Experiences

Student development is assessed in each major design studio, both at the midterm and at the end of the semester. At each assessment point, student work is reviewed in terms of the applicable course learning outcomes for the particular studio.

Summative Assessment Experiences

In order to demonstrate required professional and design competencies before graduation, students must successfully pass the GAME 431 and 432 Degree Project courses. Degree projects provide students with the experience of developing and completing original, substantial 3D art or game design efforts that illustrate their ability to incorporate knowledge gained in the previous years of study.

Program Specific Academic Standards

Below-average work is not acceptable for a professional degree. A minimum grade of “C” is required of all Game Art & Design studio courses.

Curriculum Summary

Game Design Emphasis

Unit Type (UT) Number of Units (U)
Major (MA) 67
General Education (GE) 49
Unrestricted Electives (UE) 9
Work Experience (WE) 0
Minimum Total Units Required 125

Suggested Sequence of Courses

Game Design

First Year

Fall Semester

GAME 101Game Design Fundamentals

3

GAME 107Game Design Practices

2

GAME 109Game Art Practices

2

WRIT 113First-Year Academic Writing

3

MDST 120Public Speaking

3

____ ___Unrestricted Elective

3

Total Credit Hours:16

Type:

GAME 101, GAME 107, and GAME 109: MA.

WRIT 113 and MDST 120: GE.

Unrestricted Elective: UE.

Spring Semester

GAME 106Game Code Fundamentals

3

GAME 112GameDesign Documentation

3

GAME 114Game Engine Fundamentals

3

GDES 107Digital Practice

3

WRIT 313Advanced Academic Writing

3

LSCI 105Information Theory and Practice

1

Total Credit Hours:16

Type:

GAME 106, GAME 112, GAME 114, and GDES 107: MA.

WRIT 313 and LSCI 105: GE.

Second Year

Fall Semester

GAME 201Narrative Design Fundamentals

3

GAME 203Sound Design Fundamentals

3

GAME 205Game Engine Technique

3

GAME 207Game Programming Patterns

3

INDS ___Interdisciplinary Core Elective

3

Total Credit Hours:15

Type:

GAME 201, GAME 203, GAME 205, and GAME 207: MA.

INDS (Interdisciplinary Core Elective): GE.

Spring Semester

FILM 200Screenwriting

3

GAME 211Game Level Design

3

GAME 221Game Prototyping

3

GAME 224History of Games: Twentieth Century

3

____ 2__Mathematics Elective

3

Total Credit Hours:15

Type:

FILM 200, GAME 211, GAME 221, and GAME 224: MA.

Mathematics Elective: GE.

Third Year

Fall Semester

GAME 321User Interface Design

3

GAME 323Story Development for Interactive Media

3

 

GAME 1053D Art Fundamentals

3

Or

FOUN 101Beginning Drawing

3

 

____ ___Ethics Elective

3

____ 3__Upper Division General Ed. Elective

3

Total Credit Hours:15

Type:

GAME 321, GAME 323, GAME 105, and FOUN 101: MA.

Ethics Elective and Upper Division General Ed. Elective: GE.

Spring Semester

ENVT 220Environmental Studies

3

GAME 332Experimental Technology for Games

3

GAME 334

3

____ ___Art/Film/Design History Elective

3

____ 3__Upper Division Interdisciplinary Elective

3

____ ___Social Science Elective

3

____ ___Work Experience

0

Total Credit Hours:18

Type:

ENVT 220, Art/Film/Design History Elective, Upper Division Interdisciplinary Elective, and Social Science Elective: GE.

GAME 332 and GAME 334: MA.

Work Experience: WE.

Fourth Year

Fall Semester

GAME 431Degree Project: R & D

3

____ ___Humanities Elective

3

____ ___Natural Science with Lab Elective

3

____ ___Art/Film/Design History Elective

3

____ ___Social Science Elective

3

Total Credit Hours:15

Type:

GAME 431: MA.

Humanities Elective, Natural Science with Lab Elective, Art/Film/Design History Elective, and Social Science Elective: GE.

Spring Semester

GAME 432Degree Project: Production

3

GAME 434Professional Practices Game Industry

3

____ ___Art/Film/Design History Elective

3

____ ___Unrestricted Elective

3

____ ___Unrestricted Elective

3

Total Credit Hours:15

Type:

GAME 432 and GAME 434: MA.

Art/Film/Design History Elective: GE.

Unrestricted Elective: UE.

Curriculum Summary

Please reference your Academic Worksheet

Game Art Emphasis

Unit Type (UT) Number of Units (U)
Major (MA) 67
General Education (GE) 49
Unrestricted Electives (UE) 9
Work Experience (WE) 0
Minimum Total Units Required 125

Suggested Sequence of Courses

Game Art

First Year

Fall Semester

GAME 101Game Design Fundamentals

3

GAME 107Game Design Practices

2

GAME 109Game Art Practices

2

WRIT 113First-Year Academic Writing

3

MDST 120Public Speaking

3

____ ___Unrestricted Elective

3

Total Credit Hours:16

Type:

GAME 101, GAME 107, and GAME 109: MA.

WRIT 113 and MDST 120: GE.

Unrestricted Elective: UE.

Spring Semester

FOUN 101Beginning Drawing

3

GAME 1053D Art Fundamentals

3

GAME 112GameDesign Documentation

3

GDES 107Digital Practice

3

WRIT 313Advanced Academic Writing

3

LSCI ___Information Sources

1

Total Credit Hours:16

Type:

FOUN 101, GAME 105, GAME 112, and GDES 107: MA.

WRIT 313 and LSCI (Information Sources): GE.

Second Year

Fall Semester

FOUN 102Design and Composition

3

GAME 140Environmental Design and Modeling

3

GAME 201Narrative Design Fundamentals

3

ENVT 220Environmental Studies

3

INDS ___Interdisciplinary Core Elective

3

Total Credit Hours:15

Type:

FOUN 102, GAME 140, and GAME 201: MA.

ENVT 220 and INDS (Interdisciplinary Core Elective): GE.

Spring Semester

FOUN 104Drawing Concepts and Composition

3

Or

FOUN 105Introduction to Figure Drawing

3

 

GAME 224History of Games: Twentieth Century

3

GAME 237Materials, Lighting and Rendering

3

GAME 238Character Design and Modeling

3

____ 2__Mathematics Elective

3

Total Credit Hours:15

Type:

FOUN 104, FOUN 105, GAME 224, GAME 237, and GAME 238: MA.

Mathematics Elective: GE.

Third Year

Fall Semester

GAME 203Sound Design Fundamentals

3

GAME 303Advanced 3D Sculpting

3

GAME 307Character Rigging

3

____ 3__Upper Division General Ed. Elective

3

____ ___Social Science Elective

3

Total Credit Hours:15

Type:

GAME 203, GAME 303, and GAME 307: MA.

Upper Division General Ed. Elective and Social Science Elective: GE.

Spring Semester

GAME 3083D Cinematic Animation

3

GAME 312Advanced Hard Surface Modeling

3

____ ___Natural Science with Lab Elective

3

____ ___Ethics Elective

3

____ ___Art/Film/Design History Elective

3

____ 3__Upper Division Interdisciplinary Elective

3

____ ___Work Experience

0

Total Credit Hours:18

Type:

GAME 308 and GAME 312: MA.

Natural Science with Lab Elective, Ethics Elective, Art/Film/Design History Elective, and Upper Division Interdisciplinary Elective: GE.

Work Experience: WE.

Fourth Year

Fall Semester

GAME 3093D Game Animation

3

GAME 431Degree Project: R & D

3

____ ___Art/Film/Design History Elective

3

____ ___Humanities Elective

3

____ ___Social Science Elective

3

Total Credit Hours:15

Type:

GAME 309 and GAME 431: MA.

Art/Film/Design History Elective, Humanities Elective, and Social Science Elective: GE.

Spring Semester

GAME 432Degree Project: Production

3

GAME 434Professional Practices Game Industry

3

____ ___Art/Film/Design History Elective

3

____ ___Unrestricted Elective

3

____ ___Unrestricted Elective

3

Total Credit Hours:15

Type:

GAME 432 and GAME 434: MA.

Art/Film/Design History Elective and Unrestricted Elective: GE.

Program Minor Curriculum

Game Art Minor

GAME 1053D Art Fundamentals

3

GAME 140Environmental Design and Modeling

3

GAME 237Materials, Lighting and Rendering

3

GAME 238Character Design and Modeling

3

GAME 307Character Rigging

3

Total Credit Hours:15

Game Design Minor

GAME 101Game Design Fundamentals

3

GAME 106Game Code Fundamentals

3

GAME 114Game Engine Fundamentals

3

GAME 221Game Prototyping

3

GAME 211Game Level Design

3

GAME 240Networked Game Development

3

GAME 323Story Development for Interactive Media

3

Total Credit Hours:15

GAME 101, GAME 106, GAME 114, and GAME 221: These courses are required for the GAME Design Minor.

GAME 211, GAME 240, and GAME 323: Students must complete ONE of these courses.